Useful Warframe Knowledge
This document contains useful knowledge for playing Warframe.
Useful Websites/Links
Warframe.market - Trading
Ducanator - Helps you figure out what to trade away for ducats
Official drop tables for the entire game
Overframe.gg - helps you theorycraft builds
Warframe Hub - cycle timers, fissures, invasions and more
General tips
Starting out
If you’re a new player (or about to start playing), I have the following recommendations:
- Don’t pick Volt as your starting frame.
- Join a clan (gets you access to Volt).
- Don’t spend plat on something you could earn by just playing the game. You never really have a good reason to do this.
- The moment you hit mastery rank 4, get the Hek blueprint from the market and build it. It’ll carry you well.
- Buy every MK1 from the market in turn, level them to 30 and throw them in the bin.
- Check what weapons are required as ingredients for other weapons before you throw away any of them here.
- Get a Kuva Nukor when you can (you won’t regret it).
- Don’t sell non-prime frames if you get the prime variant. Get the helminth segment instead and subsume the frame.
- Get a Railjack (start by purchasing the railjack cephalon from the in-game marketplace after The Second Dream). Railjack is great for earning credits, cracking relics while getting new ones, mastery, and getting unique weapons.
- In the Q&A chat you can write
where <name of warframe>
, such aswhere loki
to find out where a given frame is.when baro
tells you next time the void trader will show up and where.
Progressing through the game
There are a few things to do to progress:
- Gain mastery ranks
- Check the requirement of junctions, those will guide you through the game.
- Check the codex station for quests
Late-game tips
- Perspicacity from helminth at rank 3 is useful for sorties. Allows you to hack panels without doing the minigame (because ciphers do not work).
- Golden Instinct from helminth at rank 15 is useful for general content. Helps find you ayatan sculptures and rare crates.
- Get galvanized mods from arbitration and arcanes from steel path to boost any primary/secondary weapon you own.
On Platinum and Trading
- Important: do not use the in-game trade chat
- Use Warframe.market instead as it is much cheaper. It is completely within ToS as it does not rely on external tools interacting with the game and because all transactions happen within the game for plat only.
- Be nice to others, seriously. Don’t use in-game trade chat to rip people off and be somewhat understanding on warframe.market if someone makes a mistake.
- Additionally, when trading on warframe.market, if you’re looking at a mod or an arcane, make sure to check both unranked and max rank prices.
- Sometimes max rank is cheaper for arcanes, sometimes not. There are also some people who charge outrageous prices for max rank mods that only have 3 or 5 ranks (and are thus cheap to max out).
- Remember that when receiving legendary mods (all primed mods) in a trade, you must pay a trade tax of one million credits to the game.
- It is important that you save as much platinum early on for slots for your gear.
- You can earn some plat early on by either selling relics or opening them and selling prime parts you get from that (remember that sets often sell for more), try to hunt nightmare mode mods or perhaps do events that yield you arcanes or other juicy items.
- Avoid buying expensive prime parts early on - if you need more weapon power, go get yourself a weapon from a lich instead.
- Baro Ki’Teer shows up once every two weeks. He sells primed versions of mods and rare weapons, both of which can be sold on to other players (provided the weapons haven’t been touched in any way).
- He takes payment in ducats and credits. Ducats are earned by trading in prime weapon and frame parts/blueprints at nearby terminals. Use the Ducanator to figure out what to trade away.
- This can be useful early on if you don’t have the means to get rare parts from higher tier relics (neo, axi).
- When cracking relics with no specific goals, ducats are a good reason to pick whatever can be traded for the most of them if you don’t see anything else you want. Do note that some rare parts (gold) only yield 65 and 45 and that there are both uncommon (silver) and common (bronze) parts that yield 25.
Making Platinum
Simple methods/good ways to play
- Try to always do multiple things at the same time. If you have a nightwave challenge to do 3 extermination missions and to crack some relics, find a fissure on an extermination mission. The same applies to kuva survival + fissures, nightmare mode or railjack.
- Kullervo’s shotgun’s parts (but not blueprint) - Rauta - can be sold on the market. If you’re going to do Duviri, make sure to do it during the fear, anger or sorrow cycles to be able to fight him for essentially free plat.
- Check if you have certain rare mods. Perhaps you have spare copies of dual rounds from archwing or maybe you have old mods that are now only provided through Baro. Those could be worth something.
- Relic cracking in railjack can be incredibly lucrative. There are some complications in that missions take longer and are a bit more involved than a simple capture, to balance this out, keep the following things in mind:
- Points of interest has a low % chance (double digits, depending on item) to drop something that can be valuable like parts/blueprints for Nautilus, Carmine Penta, or Athodai. If it doesn’t drop one of those parts, it may still give you something good.
- You’re earning lots of credits and endo, you never need to to do the index again. Surplus railjack parts can also be traded in for chunks of endo too.
- Both mission and void storm reward tables contain new relics, including radded ones as well as other goodies.
- It gets you a good amount of affinity.
- It is fun and something you can bring along your newbie warframe friends to do (but they may be forced to play on the ship a lot).
- If a relic is vaulted, make sure to check if any of the parts in it or the relic itself is worth something.
- Sell ranked galvanized mods.
Zariman runs
Overview
Mode: any
Requirements: must have completed The New War
Recommended nodes: any on the Zariman
Recommended setup: any that can deal with the missions, but it is recommended you bring Golden Instinct and Parallax
Market links: Molt Augmented Molt Efficiency Molt Reconstruct Molt Vigor
Details
This farm is very simple.
- All you need to do is to run any mission you feel like, pick up the voidplumes as you come across them, finding them with a combination of Golden Instinct and Parallax. Even better if you bring friends who also have this skill and lander
- If you come across them, defeat void angels for bonus rewards.
- Trade them in with for standing with Archimedean Yonta.
- Go buy the arcanes from Cavalero.
- Sell them on the market.
Granum Void farming
Note (September 2022): this method is now less efficient.
Overview
Mode: solo
Requirements: must have completed The Deadlock Protocol
Recommended (fastest) nodes: Skyresh (Phobos, normal), Fossa (Venus, normal, coincides with Jackal), Adresta (Jupiter, extended), Hydra (Pluto, nightmare)
Recommended setup: Mesa with Arcane Velocity + decent energy + some decent damage on the regulators.
Reward table can be found here.
Market links: Stropha Velox Stahlta
Assuming you can do 15 runs per hour: will yield about 115 plat per hour (this includes selling sets, accounts for cosmetic and Protea-drops)
Details
Running anything but solo makes enemy spawns more random and inconsistent (I didn’t fail a single attempt in solo) + the required kill count increases by 25 for each player present. In solo it is possible to beat the challenge on any difficulty within roughly 30 seconds as a solo Mesa. Jump onto any small hill and get your auto-aim focus area tiny and drag it between the 3-4 spots the enemies will keep spawning in.
Playing as mesa also trivialises killing the treasurer. The treasurer will spawn 2-5 minutes into the mission. If he hasn’t spawned by the time you reach the end, just wait by the extraction point, he’ll show up eventually.
The disadvantage of running solo is that you won’t be able to run a surplus of crowns.
You can see a successful nightmare (top level) run here.
Requiem Mods
Requirements: must have completed The War Within
You can easily farm requiem mods from hunting liches and cracking relics dropped from their thralls.
The requiem mods sell for 10-15 plat each.
Market links: Lohk Xata Jahu Vome Ris Fass Netra Khra Oull
Increasing Weapon Damage
These are general tips for optimising raw damage and does not account for extra damage or damage multipliers from statuses.
Damage formula
In order to understand how to maximise weapon damage, you need to understand the damage formula.
The average damage per second formula is as follows (disregarding status effects):
DPS = base damage * %damage increase factor * %elemental damage increase factor * fire rate * crit factor * multi-shot * bonus damage
base damage
is the damage you see in your weapon with no mods installed.
%damage increase factor
is 1 + total_damage_increase_in_percent/100
, so if you’re running a top level hornet strike (220%) and nothing else, this number is 1 + (220)/100 = 3.2
.
%elemental damage increase factor
is 1 + total_elemental_damage_increase_in_percent/100
, so having primed cryo rounds at max rank (165%) and infected clip at max rank (90%), this number is 1 + (165 + 90)/100 = 3.55
fire rate
is literally just the fire rate. Calculated the same with increases as the above factors: base_fire_rate * (1 + total_fire_rate_increase_in_percent/100)
. Example with gunslinger on an aklex: 1.58 * (1 + 0.72) = 2.7176
crit factor
is a combination of critical chance and critical damage. The formula is 1 + (critical_chance/100) * (critical_damage_multiplier - 1)
, so if you have a crit chance of 250% and multiplier of 4.5x, this number is 1 + (250/100) * (4.5 - 1) = 9.75
This means that on average each shot will deal 9.75x damage due to crits - half the hits will deal 8x damage and the other half will deal 11.5. critical_chance
and critical_damage_multiplier
are both calculated the same way as the other factors: base * (1 + percent_increase/100)
multi-shot
is literally just the multi-shot number as seen in the stats: base * (1 + percent_increase/100)
.
bonus damage
are effects such as toxic lash (Saryn), roar (Rhino) and smite/cleanse/expel/bane mods. These are multiplied with one another, so if you cast toxic lash and it gives you +50% toxin damage, the factor is 1.5
, if you’re also roar-buffed for another 50% damage, the number is 1.5 * 1.5 = 2.25
.
Notes
- +damage% from weapon arcanes apply additively to
%damage increase factor
. So if you have max stacks on a primary or secondary arcane, that number increases by 3.6. - Arcane Avenger adds absolute percentage points to the critical chance rather than applying to the base critical chance. This is incredibly powerful on weapons with a low base crit rate, but high crit multiplier such as the Kuva Nukor, increasing the damage by a factor of 4.275x with a max rank Primed Target Cracker installed.
- Most arcanes apply additively to their respective factors, so on a weapon that has a fire rate of 5, Lethal Torrent and Arcane Velocity equipped, while the latter is active, the fire rate will be
5 * (1 + 0.6 + 1.2) = 14.0
.
Optimising
The general trick to optimising the numbers is to spread out the increases as much as possible. Let’s focus on just %damage increase factor
, %elemental damage increase factor
and fire rate
.
Suppose for simplicity we have mods that can increase any of these numbers by 100%, fire rate for simplicty starts off at 1, and that we can only install 6 mods.
The base damage per second is 1 * 1 * 1 = 1
and anything but spreading out the modifiers as much as possible yields suboptimal results. Therefore, the optimal solution here is to apply +200% to each number giving us 3 * 3 * 3 = 27
, you can try shifting the gains around, but I guarantee you, this is the optimal solution (unless you want to fire more often/less often).
Therefore, what you need to consider when picking mods is how much the given factor is already affected. If you have a weapon (with base damage 1) that already has +300% damage, but no %elemental damage increase, and you’re given the choice between an additional +100% damage or +75% elemental damage, disregarding any needs for specific damage types, the latter option will give a better raw DPS result.
1 * (1 + (300 + 100) / 100) * 1 = 4
vs.
1 * (1 + (300) / 100) * (1 + (75) / 100) = 4.75
There are therefore some rules of thumb for making well-performing weapons:
- Go for cheap increases in any factor.
- Try to spread out the increases into every factor.
- Weapons are usually either high status chance or high crit chance/damage. Pick mods accordingly: increase already high base numbers and consider crit damage and crit chance as one number (unless the weapon has a low fire rate and you need reliability).
Tips
- A lot of this can be done sort of automatically through Overframe - just keep adding mods that are the best at increasing effective damage, but do note that Overframe does some odd assumptions about certain things, here’s a list of things you need to be aware of (and hence why it is important to know about the formula above):
- Not including Kuva Nukor’s microwave effect when calculating extra damage due to status effects on mods such as Galvanized Shot.
- No option to include warframe arcanes in the calculations.
- No option to apply only specific conditionals.
- Not taking into special conditions such as a knell’s infinite ammo on headshot (thus undervaluaing a mod like anemic agility)
- Make sure to turn apply conditionals in Overframe on and off when modding to have an idea how the weapon performs with and without stacks.